Matthew Neuffer

XR Specialist & Interactive Developer

Augmented Reality

SPI-Glass Project

SPI-Glass

An AR game combining spatial computing and interactive storytelling using Unity Engine and Niantic Lightship.

Blair AR Tour

Blair AR Tour

3D augmented reality tour showcasing architectural features of Blair Academy's newest building.

Conserve AfRica

Conserve AfRica

Interactive AR scavenger hunt promoting conservation awareness through 3D content and gamified exploration.

Okta Mailer Demo

Okta Mailer Demo

AR demonstration showcasing interactive mail experiences.

ARt Tour

ARt Tours (HCI Project)

AR demonstration showcasing interactive museum experiences.

AR Pool

AR Pool (TEI Project)

AR demonstration showcasing interactive pool experience.

Web Development

Hegeman & Co

Hegeman & Co

Custom jewelry website with interactive product configurator and visualization tools.

Ring Visualizer

3D Interactive Ring Visualizer

Interactive 3D platform for customers to visualize their custom jewelry.

Robert Corio Designs

Robert Corio Designs

E-commerce platform featuring WebGL-based ring visualization system.

Elizabeth Sass

Elizabeth Sass

Portfolio website showcasing artistic works and collections.

NJ School of Woodwork

NJ School of Woodwork

Website for the New Jersey School of Woodwork with course management and registration system.

Video Game Database

Video Game Database

Interactive database with advanced search and filtering capabilities. Created using MERN stack development.

Game Design

Augmented Reality

Since 2017, I have experimented with a variety of AR SDKs, Game Engines, and Other AR platforms. Starting with AR Foundation and the Vuforia SDK, I then began to explore other platforms such as Apple's ARKit, Reality Composer, 8th wall (WebAR), and most recently Niantic's lightship ARDK

Virtual Reality

As part of the Global Lab at WPI, I am currently developing a Virtual Reality experience to allow users to learn about the inner workings of AI as well as visualize the environmental impacts of AI. This project is in Unity, and uses OpenXR, while I have also experimented with Meta's development kits.

Project Windward (Unreal 5)

Interactive puzzle game with dynamic ocean, sailing physics, and puzzles. This was a group project as part of the IMGD 4000 course. This project allowed me to gain further experience in Unreal Engine.

Dragon Fly (C# Game Engine)

ASCII based game engine. Recreated as part of IMGD 3000 at WPI.

Alternate Reality Game

Helped create and produce ARG experience in IMGD 2000. Acted as lead community manager.

3D Design

Oogway

Master Oogway 3D model

Character modeling project.

Room Renders

Room Renders

Photorealistic architectural visualization projects.

Basement Renders

Basement Renders

Photorealistic architectural visualization projects.

Odeum

WPI Odeum Oktoberfest Render

Character modeling and animation project.

Winter Wonderland

Winter Wonderland Render

Motion Tracked 3D render of proposed event on the WPI Quad.

Graphic Design

Brand Design

Brand Design

Corporate identity and branding projects.

Book Cover

Book Cover

Editorial design and typography projects.

NJSOW Logo

NJSOW Logo

Logo design for New Jersey School of Woodwork.

Additional Projects

Projection Mapping

Projection Mapping

Using TouchDesigner for visuals, I created an immersive projection mapping experience for live events, blending motion graphics with real-world architecture.

Quick Draw Game

Quick Draw Game

Developed a reaction-based game featuring timed challenges and dynamic feedback to enhance user engagement.

Accelerometer Racing

Accelerometer Racing

Designed a racing game controlled by accelerometer input, emphasizing physics-based gameplay and responsive controls.

Smart Phone Gyro Maze

OSC Gyroscope Maze

Using OSC, a smartphone, and Unity I created a maze where the player uses the phones gyroscope to navigate.