Augmented Reality

SPI-Glass
An AR game combining spatial computing and interactive storytelling using Unity Engine and Niantic Lightship.

Blair AR Tour
3D augmented reality tour showcasing architectural features of Blair Academy's newest building.

Conserve AfRica
Interactive AR scavenger hunt promoting conservation awareness through 3D content and gamified exploration.
Okta Mailer Demo
AR demonstration showcasing interactive mail experiences.

ARt Tours (HCI Project)
AR demonstration showcasing interactive museum experiences.

AR Pool (TEI Project)
AR demonstration showcasing interactive pool experience.
Web Development

Hegeman & Co
Custom jewelry website with interactive product configurator and visualization tools.

3D Interactive Ring Visualizer
Interactive 3D platform for customers to visualize their custom jewelry.

Robert Corio Designs
E-commerce platform featuring WebGL-based ring visualization system.

Elizabeth Sass
Portfolio website showcasing artistic works and collections.

NJ School of Woodwork
Website for the New Jersey School of Woodwork with course management and registration system.

Video Game Database
Interactive database with advanced search and filtering capabilities. Created using MERN stack development.
Game Design
Augmented Reality
Since 2017, I have experimented with a variety of AR SDKs, Game Engines, and Other AR platforms. Starting with AR Foundation and the Vuforia SDK, I then began to explore other platforms such as Apple's ARKit, Reality Composer, 8th wall (WebAR), and most recently Niantic's lightship ARDK
Virtual Reality
As part of the Global Lab at WPI, I am currently developing a Virtual Reality experience to allow users to learn about the inner workings of AI as well as visualize the environmental impacts of AI. This project is in Unity, and uses OpenXR, while I have also experimented with Meta's development kits.
Project Windward (Unreal 5)
Interactive puzzle game with dynamic ocean, sailing physics, and puzzles. This was a group project as part of the IMGD 4000 course. This project allowed me to gain further experience in Unreal Engine.
Dragon Fly (C# Game Engine)
ASCII based game engine. Recreated as part of IMGD 3000 at WPI.
Alternate Reality Game
Helped create and produce ARG experience in IMGD 2000. Acted as lead community manager.
3D Design
Master Oogway 3D model
Character modeling project.
Room Renders
Photorealistic architectural visualization projects.
Basement Renders
Photorealistic architectural visualization projects.
WPI Odeum Oktoberfest Render
Character modeling and animation project.

Winter Wonderland Render
Motion Tracked 3D render of proposed event on the WPI Quad.
Graphic Design

Brand Design
Corporate identity and branding projects.

Book Cover
Editorial design and typography projects.

NJSOW Logo
Logo design for New Jersey School of Woodwork.
Additional Projects

Projection Mapping
Using TouchDesigner for visuals, I created an immersive projection mapping experience for live events, blending motion graphics with real-world architecture.

Quick Draw Game
Developed a reaction-based game featuring timed challenges and dynamic feedback to enhance user engagement.

Accelerometer Racing
Designed a racing game controlled by accelerometer input, emphasizing physics-based gameplay and responsive controls.

OSC Gyroscope Maze
Using OSC, a smartphone, and Unity I created a maze where the player uses the phones gyroscope to navigate.